Loot Ridge
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Fellowship discusses loot, pinnacle dungeons, and planned adjustments leading


 
 
 
 
 
 Fellowship’s continued efforts to refining its core ahead of its move away from early access are unsurprisingly at the forefront of the dev team’s mind, which means that those plans…

Fellowship discusses loot, pinnacle dungeons, and planned adjustments leading

Fellowship’s continued efforts to refining its core ahead of its move away from early access are unsurprisingly at the forefront of the dev team’s mind, which means that those plans were part of the discussion from its most recent roundtable video alongside some player Q&A time.

Some of the details talked about in this run-up to full launch include plans to mostly move loot away from RNG, confirmation that pinnacle dungeons will not be added in 1.0, a generally good feeling about its updates to loot while also admitting some more work needs to be done, and agreement that tutorials for crafting are necessary. The devs also promise to work on improvements to UI, stability, talent switching, and other features.

The devs also took a moment to talk about last week’s patch, which brought a long list of numerical-minded balance updates, the option to matchmake for multiple leagues, and a pair of UI and crafting adjustments. If you happen to have just over an hour to watch the full roundtable discussion, you can do so below.

Fellowship discusses loot, pinnacle dungeons, and planned adjustments leading

source: Steam (1, 2)